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Generals Handbook

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 Warhammer Age Of Sigmar

The Book

An essential, complete toolkit of rules that you and your gaming group can use in any way you like, the General's Handbook expands upon the rules of Warhammer Age of Sigmar to create a huge array of different gaming styles to suit any tastes.

The Rules

Each of these gives you, the player, massive flexibility and choice in the way games are played - they're designed to make you and your friends masters of your own gaming tables. The different rules have massive scope for overlap; for example if you want to use the multiplayer rules for a tournament, or Matched Play rules for a narrative campaign, you're totally free to do so.

The Contents

  • Detailed explanations and rules for Open Play, Narrative Play and Matched Play games;
  • full rules for no fewer than 5 ways to run campaigns, from quick and simple skirmishes to long Path to Glory wars;
  • 22 brand-new Battleplans, ranging from huge narrative epics to brutal, quick fights;
  • full rules for multiplayer and team games of Warhammer Age of Sigmar;
  • Allegiance Abilities: these are powerful command traits, battle traits and magical items for each Grand Alliance;
  • Points values for each Warscroll and Warscroll Battalion from Battletomes and Grand Alliance books available in the range at time of printing;
  • Path to Glory Warband Tables for Chaos, Stormcast Eternals, Fyreslayers, Skaven, Ironjawz, Sylvaneth and Death armies;
  • Battle Reports and narrative extracts, helping to show how to build your own rules and games, your way.

Ref: 80-14-60